I am a 3D Environment Artist & 3D Generalist with a strong interest in procedural workflows and immersive world building. My work focuses on environment creation, hard surface and organic modeling, and developing game-ready assets for real-time engines.
Through hands-on experience in Houdini, Unreal Engine, and PBR texturing workflows, I explore non-destructive and efficient ways of building detailed environments. I enjoy combining technical problem-solving with artistic design to create visually compelling scenes.
As I begin my professional journey, I am eager to keep learning, refining my craft, and contributing creatively within a collaborative production team.