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Mecha Spider : Midnight Weaver

Midnight Weaver – A fully original Mecha Spider concept designed and brought to life in 3D by me. From concept art to modeling and texturing, everything was created by me, overcoming technical challenges along the way to achieve the final result.

1. I modeled the base and unwrapped it in Maya.
2. I used ZBrush to create the whole Spider Body, Face and the armor.
3. I did most of the detailing in ZBrush.
4. For the Texturing I used Substance Painter.
5. I used 4 UDIM Sets.
6. Made RMA combined map ( Roughness, Metallic, AO ) For optimization.
7. Did all the lighting and scene setup in Blender.
8. Optimized for AAA Mecha Game character.

Wireframe + Clay

Wireframe + Clay

Wireframe + Clay

Wireframe + Clay

Wireframe + Clay

Wireframe + Clay

Modeling In Maya T1

Modeling In Maya T2

Final scene setup in Blender.

Final scene setup in Blender.

I used 4 Sets of UDIMS & Combined RMA map ( Roughness, Metallic, AO ) For optimization.

I used 4 Sets of UDIMS & Combined RMA map ( Roughness, Metallic, AO ) For optimization.